That throws a big element of gambling into the mix. So many more decisions to make when there’s so much ground to cover, so many possible routes of advance or maneuver, and no real way to know for sure (ala divining a designer’s intentions) whether the enemy is actually going to be set up where he “should” be. The original made for some really amazing encounters and the wide open tactical maps created realistic, random, interactions you don’t find on smaller, tidy, scripted scenario maps ala CC or CM. I’ll definitely check it out eventually though. I want to play this, loved the original (after spending considerable time doing home work/translations through google on any instructional breadcrumbs the developer left on the 'net).
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |